Need help understanding Cranium CoRE? Our frequently asked questions section can help. Watch this short video clip at the bottom of this page and/or read the FAQ's below to get answers to your most wanted questions.
Q: Why are there some books in Cranium CoRE with just a chapter or two with games?
A: One reason is that we may have been to a location that wanted to see how Cranium CoRE works and had been given a segment of a book to cover on a particular day with a class. Another reason is that we sometimes do a 1st and/or 2nd chapter of a book to give a school a jump start so they can add more questions as they can get to it for other chapters. The goal has always been and still is for the community to contribute to the content over time.
Q: When a team answers the question correctly does it stop the game play?
A: No. All teams have a set number of seconds and three attempts to answer correctly.
Q: Can the game be paused?
A: Yes, the game can be paused by the game show host/teacher when appropriate.
Q: Are the same amount of points for the correct answer given no matter how many attempts are used to answer correctly?
A: No. The point value goes down with attempts.
Q: Does the team that answers first get more points?
A: No. The issue is not speed, but correctness.
Q: Can this be used as an assessment tool?
A: Yes, observationally. The goal of this methodology is to promote thematic discussion of the text resulting in greater comprehension.
Q: How often are titles added to Cranium CoRE?
A: The founder, Andy Larson, authors them monthly. With “community” involvement the pace will increase dramatically. Any members’ games will be published immediately.
Q: What makes this better than other reading comprehension strategies?
A: To start with there are multiple strategies at work within Cranium CoRE. The two most obvious are discussion and the high level of engagement due to educational gaming.
Q: How do your questions develop critical thinking skills?
A: There are multiple types of questions beyond literal types of questions such as: hypothetical, inferential, persuasive argument, compare/contrast, author’s purpose and sequencing.
Q: Why is team play recommended?
A: It’s as elegantly simple as real life, the collaborative effort that fosters inter-dependent thinking, i.e. conflict resolution.
Q: Will there be assistance to learn how to write higher level thinking questions?
A: Yes. There will be a template with examples provided.
Q: Do my old Quiz6 SideKeys Keypads work with CraniumCoRE?
A: Yes. Your old Quiz6 SideKeys Keypads will work with CraniumCoRE. If you have the teacher's remote, it currently is not supported in CraniumCoRE. You can contact us to send in your SideKeys and Teachers remote to get an updated firmware to support the Teachers Remote.
Q: I already have clickers at my school, will they work with CraniumCoRE?
A: Your existing clickers will not work. Our remote control radio frequency transmitters were designed to work with no software needed anywhere on the computer to play Cranium CoRE games. You just plug the receiver into your Mac or Windows machine and play via a web browser. The signal from each transmitter goes straight to the receiver, then into the browser, then to our server with no software conversion table needed to interpret the signal.
In essence, every "clicker" manufacturer alive is bound and determined to have these lovely little devices work as an electronic testing or polling vehicle as well as something more elegant; a way to work in teams while wrestling with higher order thinking questions and then discussing the "why" one answer was better than another. Consequently, they may allow scores or even hundreds of these transmitters to work within any classroom or lecture hall. This then requires more keystrokes than a computer keyboard can handle and you must start combining keys together and then converting the signal into a letter or number, i.e. software loaded on the computer.
Outside of all this, if you give any principal the chance to turn Cranium CoRE into an individual "testing" tool instead of what it is designed to be, a literature circles discussion springboard, you have destroyed it's potential to draw students into a much more highly engaged place.
We hope this helps you to fight for this method of use. The set of transmitters/receiver (you can only have a maximum of ten transmitters per classroom - teams of three players is optimum) is a one time cost and the subscription is really affordable. Your technical support staff should appreciate the "plug and play" simplicity of the Cranium CoRE transmitters without the hassle of any software needed to run this system.
There is nothing like this on the market for both engagement or success getting our students to "think" at a higher level collaboratively. You'll have fun with it too, once you get this going in your school.
Q: Are the SideKeys necessary for game play?
A: No, but there is a maximum of two players that can participate from the keyboard. Player 1 uses the keys 1, 2, 3, 4 on the keyboard. Player two uses 7, 8, 9, 0 on the keyboard. For collaborative team play you can use our SideKeys Keypads or our free iOS or Android app on your device. If you don't have devices in your classroom, you can use any internet browser as a remote. Simply go to http://remote.craniumcore.com and connect to the game.