Research
Cranium CoRE and teaching frameworks
Cranium CoRE and the Marzano Art and Science of Teaching Framework, and Cranium CoRE and Charlotte Danielson's Framework for Teaching, with both infographics.
Research
Cranium CoRE and the Marzano Art and Science of Teaching Framework, and Cranium CoRE and Charlotte Danielson's Framework for Teaching, with both infographics.
This document looks at all 41 elements of Domain I: Classroom Strategies and Behaviors to align them with Cranium CoRE methods and strategies. It has proven to be a practical, successful approach for teachers who are going to be evaluated based on Marzano's teacher evaluation rubric and are looking for ways to use technology and receive a great evaluation.
In the last few weeks this past summer, three different large school districts have all indicated to us they follow Robert Marzano's lead on things from classroom strategies to evaluation criteria. Two of the three districts have seen Cranium CoRE in a classroom setting and mentioned that Cranium CoRE adheres very well to Marzano's teaching. The third district is too new to Cranium CoRE to make the connection yet, but, we feel confident they will see it also once exposed to it in a classroom.
One of these school district's administrators went as far as composing a document to make the connection between Marzano and Cranium CoRE to distribute to those interested in making a difference using cutting edge technology. That is what you will see here under the heading of "Talking Points."
The goal was to take two very involved, multi-layered sets of instruction for best practices within a classroom and connect the two in a simplified way where the two meet synergistically. Based on what we have heard so far, this document helps accomplish that goal. We hope it helps you. There are more connections than those listed, but, this is a good start, thanks to this administrator who saw the benefits of connecting the two.
Marzano's Art and Science of Teaching organizes classroom practice around design questions: how will I help students interact with new knowledge, practice and deepen it, generate and test hypotheses, and stay engaged? The Cranium CoRE guide on this page walks the elements of the original Domain 1. Since 2017 many districts have moved to the Focused Teacher Evaluation Model, which condenses the same practice into 23 elements across four domains: Standards-Based Planning, Standards-Based Instruction, Conditions for Learning and Professional Responsibilities. The evidence an observer looks for is the same, and a Cranium CoRE game produces it in a single class period.
Observers rate what they see. A host standing among the teams rather than behind a desk, with every student looking at the screen and then into the book, gives them something to see.


Questioning and discussion are the only instructional strategies the Framework for Teaching names as components in their own right. Component 3b, Using Questioning and Discussion Techniques, and 3c, Engaging Students in Learning, are where many observed lessons are won or lost, and they are the two components a Cranium CoRE game is built to light up.
The 2022 edition of the framework renamed Domain 3 from "Instruction" to "Learning Experiences" and Domain 2 from "The Classroom Environment" to "Learning Environments." The component letters did not change, so the Cranium CoRE guide on this page, written against the earlier edition, maps straight across.
The short version: students are the ones working, and the teacher is the host, not the lecturer.

Domain 2 is about what the room feels like, and it is often the hardest thing to show in one observation. A Cranium CoRE game makes it visible in forty minutes.